"What a very very very very clean & organized Walmart location. The staff were friendly & service was quick. The isles nice & neat. I've never been to this location. But from here on out this is defiantly my new location to shop at."
Target
3
37
55 Graceland Blvd, Columbus
OPEN · 07:00 - 22:00 · +1 614-781-1978
"Store is disorderly. Never anything new or interesting. Only 1 checkout lane with long lines for self check out."
The Container Store
3
36
4120 E 82nd St, Indianapolis
OPEN · 10:00 - 20:00 · +1 317-348-2225
"Some people may say Disney World is the happiest place on earth, but for this Type-A Elder Millennial, The Container Store may give it a run for its money. Boxes, bins, totes, lazy susan turntables, labels... this place can help even the most seasoned packrat get things a little less crazy at home. I never knew I could spend quite so much time looking at trashcans, but here we are. All of the products they carry are high-quality, and they have a generous return policy."
Hello everybody! Immediately felt in love with Snap! once I got to know it, and wanted to thank you, devs and forum users, for all of your work and participation. It inspires! I have a question regarding objects' attributes. Maybe it's quite obvious as it is and/or well-explained in a certain Reference chapter I skipped, but there's the one thing I wanted to implement in my tiny deckbuilding ...
We’ve just released @SnapCloud v10.5 featuring sound recording capabilities on iOS devices and a new block for getting tilt sensor data from your phone or tablet ...
I am making a space-invader style game that has clones of an alien sprite descend from the top of the screen. The user will press space to fire a bullet sprite (not a clone) at the alien clones. For some reason, when the bullet sprite gets to the alien clone, it goes straight through the alien clone and it the alien clone doesn't delete itself. This is what I have right now that's not working ...
In this week's module, we will begin exploring how to create games in Snap!. Since games tend to be more complex, this module will extend across multiple weeks, as we develop concepts, create first drafts, and then refine mechanics and features. As a jumping off point, please review the documents on the course page for the module on Designing ...
Useful Tips in Snap! This is a list of the most useful tips in the Snap! editor in case you don't know. This is a wiki post, you can edit this post, but: Rules for editing Follow the above rules. Editing this post without following the rules may have a risk of being reverted. Tips (you may edit this part and below) 1 - Previous costume Do not use switch to costume ((costume #) - (1)) block and ...
Snap! has an installable PWA option, which makes a desktop app that works offline without internet connection and still lets you access (almost) all assets and resources, such as costumes, backgrounds, sounds and libraries when offline.
Snapblocks is a fork of scratchblocks by @ego-lay_atman-bay, it does exactly what you think. Although it's mostly scratchblocks but with Snap! style, there ARE differences you need to know incase Snap! puts them in forums or you want to try them. To test out snapblocks for your self, click on this text to visit the website. CATEGORIES The categories are mostly the same in snapblocks. motion ...
Hi, so I was working on a game and used the 'timer' block in more than one script. Both scripts are within the same sprite, and both have a 'reset timer' block at the end. And I noticed the longer timer doesn't do anything because the smaller timer gets reset before it. So I was wondering if there was an inbuilt way to have separate timers or if I'd just have to build my own? Thanks in advance.