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Collision - ursina engine
Check if a entity (with a collider) intersects other entities with colliders. from ursina import * app = Ursina () player = Entity (model = 'cube', color =color.orange, collider = 'box', origin_ y =-. 5) trigger_box = Entity (model = 'wireframe_cube', color =color.gray, scale = 2, collider = 'box', position =Vec3 (1, 0, 2), origin_ y =-.