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ursinaengine.org
https://www.ursinaengine.org/
Ursina Engine
Make Any Type of Game 2D games, 3D games, applications, visualizations, you can make anything you want with ursina. Iterate Faster • Reload code/textures/models while in-game • Automatic import of .psd and .blend files • Compile times: Iteration speed benchmark. Time from code/scene change to play. Game: pong clone. Lower is better. copy
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ursinaengine.org
https://www.ursinaengine.org/installation.html
ursina engine download
The development version of ursina can sometimes have fixes and changes that are not in the stable PyPI version. However, keep in mind that things *could* break.
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ursinaengine.org
https://www.ursinaengine.org/documentation.html
Documentation - ursina engine
• Snapshot Interpolation • Server Side Lag Compensation • Client Side Prediction • References • ~~ Introduction to Ursina Networking ~~ • Limitations • Basics • Samples F.A.Q. Build and Release • Building Your App with ursina.build • Building with Nuitka • Building Your App with auto-py-to-exe Tutorials Introduction ...
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ursinaengine.org
https://www.ursinaengine.org/introduction_tutorial…
Introduction Tutorial - ursina engine
It means something like 'from ursina import all'. It's also possible to import parts of the engine like this: copy from ursina.prefabs import Button Or import something that's not included by default: copy from ursina.prefabs.first_person_controller import FirstPersonController
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ursinaengine.org
https://www.ursinaengine.org/samples.html
Samples - ursina engine
Samples Single File Tic Tac Toe Inventory Pong Minecraft Clone Rubik's Cube Clicker Game Platformer FPS Column Graph Projects Value of Life Castaway Protein Visualization
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ursinaengine.org
https://www.ursinaengine.org/platformer_tutorial.h…
Platformer Tutorial - ursina engine
Start by importing ursina and creating a window. copy from ursina import * app = Ursina () Using the built in platformer controller A simple way to get stared is to use the built in platformer controller. It's pretty basic, so you might want to write your own at a later point. It is however a good starting point, so let's import it like this: copy
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ursinaengine.org
https://www.ursinaengine.org/collision.html
Collision - ursina engine
Check if a entity (with a collider) intersects other entities with colliders. from ursina import * app = Ursina () player = Entity (model = 'cube', color =color.orange, collider = 'box', origin_ y =-. 5) trigger_box = Entity (model = 'wireframe_cube', color =color.gray, scale = 2, collider = 'box', position =Vec3 (1, 0, 2), origin_ y =-.
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ursinaengine.org
https://www.ursinaengine.org/entity_basics.html
ursina engine samples
Entity Basics What is an Entity? An entity is a thing in the world, and is the "god class" in ursina. It's like a GameObject in Unity or an Actor in Unreal. It can have a position, rotation, and scale. It can have a model, texture, and color. It can have an update function, input function, and scripts.
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ursinaengine.org
https://www.ursinaengine.org/building.html
ursina engine build and release
Package ursina application for Windows 10. Provided with project folder path, creates a build folder where it copies python and project's dependent packages. Requires a main.py file. Copies game scripts and assets into 'build/scr' folder. Creates a .bat file to start the game.
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ursinaengine.org
https://www.ursinaengine.org/inventory_tutorial.ht…
inventory_tutorial - ursina engine
``` from ursina import * class Inventory (Entity): def __init__ (self): super ().__init__ ( parent = camera.ui, model = 'quad', scale = (.5, .8), origin = (-.5, .5), position = (-.3,.4), texture = 'white_cube', texture_scale = (5,8), color = color.dark_gray ) if __name__ == '__main__': app = Ursina () inventory = Inventory ()