After Morrowind and Oblivion, the difficulties Bethesda had in pivoting to sci-fi for Fallout 3 are well-documented. But one ...
Game Rant on MSN
"Is Anyone Going to Use This?" Fallout's Most Iconic Gameplay Mechanic Almost Didn't Make It
A Bethesda dev reveals that one of the biggest changes Fallout 3 brought to the franchise almost didn't make it into the final build of the game.
Bethesda hadn't dealt with guns in a long time when it came time to develop Fallout 3; thankfully, VATS helped close the ...
Fallout has a lot of iconic hallmarks—ghouls, deathclaws, radioactive cesspools, and some swingin' music. But it's also ...
Nerdist on MSN
FALLOUT Season 2: VaultTech’s ‘Future Enterprise Ventures’ Hints at FEV From the Games
Prime Video's Fallout just introduced the Future Enterprise Ventures experiment, which sounds like a code for the notorious ...
Starfield offers a familiar Bethesda experience, but the combat feels lacking without the VATS system from Fallout games. While other RPGs like Mass Effect and The Outer Worlds have similar mechanics ...
Tell me if this has happened to you. You're playing Fallout 4. There's an enemy, let's say, a super Mutant. You press the button that slows the game down, so that you can shoot directly at its head — ...
Among the many little tweaks Obsidian made in Fallout: New Vegas was an overhaul of VATS. The crit bonus and damage reduction were revised downward, meaning that rather than being a bulletproof god ...
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