TheGamer on MSN
Fallout 3 nearly didn't have VATS
A problem in making Fallout an FPS is that players could aim for the head themselves, rendering VATS moot. Bethesda had to ...
While it'd be hard to think of a Fallout game without VATS underlying it, linking gunplay to the classic RPG elements of its ...
After Morrowind and Oblivion, the difficulties Bethesda had in pivoting to sci-fi for Fallout 3 are well-documented. But one ...
Tell me if this has happened to you. You're playing Fallout 4. There's an enemy, let's say, a super Mutant. You press the button that slows the game down, so that you can shoot directly at its head — ...
LB Beistad is a writer and musician based in Nashville, TN. Her love of gaming began with her cousin introducing her to Banjo Kazooie and Jak and Daxter. It was love at first play. Since then, she has ...
Bethesda hadn't dealt with guns in a long time when it came time to develop Fallout 3; thankfully, VATS helped close the distance. Aside from some Terminator games in the 1990s, Bethesda's bread and ...
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