Khronos Group, an open consortium of hardware and software companies, has officially taken the wraps off Vulkan, previously referred to as the Next Generation OpenGL or glNext. Built for modern ...
AMD’s Mantle 1.0 is indeed dead, but like a Jedi, it looks to have risen in the form of the Kronos Group’s new open standard, cross-platform Vulkan API (but without Obi Wan’s weird blue glow). As I ...
Vulkan is a new 3D graphics API from the makers of OpenGL. It’s an open standard that the developers at Khronos say will be more efficient than OpenGL, and it will also give developers more control ...
Throughout the past few weeks, I’ve received some passionate pleas from hardware fans wanting me to include Doom Vulkan testing and conduct a performance analysis. Of course, I understand the reason ...
Gamers soon won't need dual water-cooled Tegra K1 Dual Denver cores to flawlessly run mobile games, if the evolution of OpenGL, now known as Vulkan, lives up to its promise. Gaming graphics in general ...
Low-overhead graphics APIs are all the rage these days, at least if you’re the sort of person who gets excited about graphics APIs. iOS 8 introduced Metal last year, and OS X El Capitan will bring the ...
One of the biggest expected announcements at SIGGRAPH(Opens in a new window) this week has been delayed: The Kronos Group has yet to release its Vulkan API. Fortunately, Imagination Technologies has ...
Serving tech enthusiasts for over 25 years. TechSpot means tech analysis and advice you can trust. After serving as the standard since shortly after its release in 1992, Silicon Graphics' OpenGL API ...
Over the past few years, low-overhead graphics APIs have become important inclusions in an operating system's makeup. Windows 10 includes perhaps the most important of all low-overhead APIs, DirectX ...
Intel demonstrated the capabilities of the Vulkan API at the recent SIGGRAPH 2015 event. This weekend it made a video available featuring its Stardust graphics demo running on a Windows machine ...
The new MoltenVK developer API aims to ease porting of games to Apple hardware, and its native support of Metal graphics, by by bringing the cross-platform Vulkan 3D graphics API to both iOS and macOS ...
Listing two sets of charts isn’t the most effective way of illustrating how the Vulkan API changes the status quo in Doom. While the data below isn’t prettiest I’ve compiled, it’s essential to explain ...