
OpenGL ES - The Standard for Embedded 3D Graphics Acceleration
OpenGL ES is widely deployed across smartphones, tablets, smart TVs, and wearable devices, and is supported on Android. It also powers web graphics through WebGL, which is built on top of OpenGL …
OpenGL ES - OpenGL Wiki - Khronos Group
May 21, 2020 · OpenGL ES is an “embeddable subset” of OpenGL. It slims down the rather large OpenGL API to the bare essentials, so that it can be implemented on devices with simpler, cheaper …
Khronos OpenGL ES Registry - The Khronos Group Inc
The OpenGL ES Registry contains specifications of the core API and shading language; specifications of Khronos- and vendor-approved OpenGL ES extensions; header files corresponding to the …
OpenGL ES 3.0 Reference Pages - Khronos Group
OpenCL™, OpenGL® and the OpenGL ES™ and OpenGL SC™ logos are registered trademarks or trademarks used under license by Khronos. All other product names, trademarks, and/or company …
Khronos OpenGL® and OpenGL® ES Reference Pages
Formal Specifications for the OpenGL and OpenGL ES APIs and Shading Languages are available from the OpenGL Registry. These are the authoritative documents for how the APIs and Shading …
OpenGL ES SDK - The Khronos Group
Here you'll find some of the most valuable resources available to OpenGL ES developers, all in one place. Use the menu above to navigate to each contribution.
Japanese Press Releases - The Khronos Group
オレゴン州ビーバートン – 2023年1月30日 – 午前10時(太平洋標準時) – 先進的な相互運用性規格を策定するリーディングカンパニーによるオープンコンソーシアムであるThe Khronos® Group は …
Chinese Press Releases - The Khronos Group
俄勒冈州比弗顿 – 2024 年 11 月 21 日 – Khronos® Group 是一个由互操作性标准行业领导者组成的开放联盟,该组织宣布启动新的 Slang™ 计划。该计划将基于 15 年的研究、开发和部署经验,来监督和 …
We view OpenGL ES as a pipeline having some programmable stages and some state-driven stages that control a set of specific drawing operations. This model should engender a specification that …
The OpenGL ES® Shading Language, Version 3.20.8 - Khronos Group
Aug 14, 2023 · The OpenGL ES Shading Language is actually several closely related languages. These languages are used to create shaders for each of the programmable processors contained in the …